Scriptable Tiles, Scriptable Brushes, Using 2D Tilemap Extras

Scriptable Tiles

I can create my own Tile types by using Scriptable Tiles. This allows me to do all kinds of things like create auto tiling feature to Animating Tiles.

Scriptable Brushes

I can create my own Brushes by using Scriptable Brushes. I can create circle fill brushes, line fill, or brushes that paint prefabs.

2D TilemapExtras

These things take a lot of time to implement and get right. Luckly for us is Unity already did the work for us. They have a Preview Package called 2D Tilemap Extras which comes loaded with useful Brushes and Tiles. …


Creating Tilemaps, Tile Palettes, and Tiles


Custom Property Attributes


Using Scriptable Objects


Creating Rewarded Video Ads in Unity.


Using On Screen Controls

Set Up

Since the Game I am developing is for Mobile I need a for the Player to be controlled. The Easiest way to do this is by Using the New Input System On Screen Controls. I have an Image on my HUD that represents the Left Thumb stick on a game controller. I also have 2 Buttons to represent the Jump Button and Attack Button.


Using Unity UI Buttons to Interact with the Player


Using ScriptableObjects and Prefabs

James Lafritz

Excited about changing my hobby into a new carer with GameDevHQ course.

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