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James Lafritz
James Lafritz

170 Followers

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Published in Dev Genius

·Pinned

Introduction to Tilemap in Unity Part 2

Scriptable Tiles, Scriptable Brushes, Using 2D Tilemap Extras — Unity’s Tilemap is very extendable. Scriptable Tiles I can create my own Tile types by using Scriptable Tiles. This allows me to do all kinds of things like create auto tiling feature to Animating Tiles. Scriptable Tiles How do you use documentation throughout your workflow? Share your experience with us by taking this survey. Create a…docs.unity3d.com

Unity

4 min read

Introduction to Tilemap in Unity Part 2
Introduction to Tilemap in Unity Part 2
Unity

4 min read


Published in Dev Genius

·Pinned

Introduction to Tilemap in Unity Part 1

Creating Tilemaps, Tile Palettes, and Tiles — To use Tilemaps in Unity requires some things. I need Tiles to paint, I need a Tile Palette that contains the Tiles that I will be using, I also need a Grid Game Object that contains a Tilemap (think of this as a layer) Game Object. If I want the…

Unity

5 min read

Introduction to Tilemap in Unity Part 1
Introduction to Tilemap in Unity Part 1
Unity

5 min read


Published in Dev Genius

·Pinned

Making the Inspector Look Better

Custom Property Attributes — I have already used Unity’s Built in attributes to make the Inspector look more organized. Unity Attributes Changing the way things appear in the Inspector.ktmarine1999.medium.com To see the code for Unity’s Attributes Unity-Technologies/UnityCsReference Unity C# reference source code. Contribute to Unity-Technologies/UnityCsReference development by creating an account on…github.com

Unity

8 min read

Making the Inspector Look Better
Making the Inspector Look Better
Unity

8 min read


Published in Dev Genius

·Pinned

Script Communication in Unity

Using Scriptable Objects — Scriptable Objects make it easy to pass data between Game Objects, this is especially useful for global variables that are used in your game and helps to keep your Game Systems Modular. For example you have a spawning system that only spawns objects if the player is alive. Your UI…

Unity

5 min read

Script Communication in Unity using Scriptable Objects
Script Communication in Unity using Scriptable Objects
Unity

5 min read


Published in Dev Genius

·Jun 5, 2022

Using Unity’s Graph View

Connecting Nodes in The Editor — Now that I have a way to add and delete nodes on my editor I need a way to Connect the nodes together. Some of the Nodes have children and some of them do not. When the Nodes Are connected the children need to be properly set. …

Unity

9 min read

Using Unity’s Graph View
Using Unity’s Graph View
Unity

9 min read


Jun 4, 2022

Using Unity’s Graph View

Node Position, Code/Editor Window Reload — EDIT: The base for this code is heavily based on The KiwiCoder’s Behavior Tree. Behaviour Tree Editor — TheKiwiCoder FREE Behaviour Tree Editor! ✅ Build Better AI ✅ Accelerate your prototyping ✅ Customise and extend DOWNLOAD NOWthekiwicoder.com The main difference between the 2 is the way the Style Sheet is linked and the behavior of the node inputs. The Project Files can be Found on GitHub at.

Unity

2 min read

Using Unity’s Graph View
Using Unity’s Graph View
Unity

2 min read


Published in Dev Genius

·Jun 4, 2022

Using Unity’s Graph View

Adding and Deleting Nodes — EDIT: The base for this code is heavily based on The KiwiCoder’s Behavior Tree. Behaviour Tree Editor — TheKiwiCoder FREE Behaviour Tree Editor! ✅ Build Better AI ✅ Accelerate your prototyping ✅ Customise and extend DOWNLOAD NOWthekiwicoder.com The main difference between the 2 is the way the Style Sheet is linked and the behavior of the node inputs. The Project Files can be Found on GitHub at.

Unity

7 min read

Using Unity’s Graph View
Using Unity’s Graph View
Unity

7 min read


Published in Dev Genius

·Jun 2, 2022

Using Unity’s UI Builder

Adding Custom Controls — EDIT: The base for this code is heavily based on The KiwiCoder’s Behavior Tree. Behaviour Tree Editor — TheKiwiCoder FREE Behaviour Tree Editor! ✅ Build Better AI ✅ Accelerate your prototyping ✅ Customise and extend DOWNLOAD NOWthekiwicoder.com The main difference between the 2 is the way the Style Sheet is linked and the behavior of the node inputs. The Project Files can be Found on GitHub at.

Unity

7 min read

Using Unity’s UI Builder
Using Unity’s UI Builder
Unity

7 min read


Published in Dev Genius

·Jun 2, 2022

Using Unity’s UI Builder

Serialized Object data binding — EDIT: The base for this code is heavily based on The KiwiCoder’s Behavior Tree. Behaviour Tree Editor — TheKiwiCoder FREE Behaviour Tree Editor! ✅ Build Better AI ✅ Accelerate your prototyping ✅ Customise and extend DOWNLOAD NOWthekiwicoder.com The main difference between the 2 is the way the Style Sheet is linked and the behavior of the node inputs. The Project Files can be Found on GitHub at.

Unity

4 min read

Using Unity’s UI Builder
Using Unity’s UI Builder
Unity

4 min read


Published in Dev Genius

·May 29, 2022

Using Unity’s UI Builder

Basic Set Up — EDIT: The base for this code is heavily based on The KiwiCoder’s Behavior Tree. Behaviour Tree Editor — TheKiwiCoder FREE Behaviour Tree Editor! ✅ Build Better AI ✅ Accelerate your prototyping ✅ Customise and extend DOWNLOAD NOWthekiwicoder.com The main difference between the 2 is the way the Style Sheet is linked and the behavior of the node inputs. The Project Files can be Found on GitHub at.

Unity

7 min read

Using Unity’s UI Builder
Using Unity’s UI Builder
Unity

7 min read

James Lafritz

James Lafritz

170 Followers

Excited about changing my hobby into a new carer with GameDevHQ course.

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